A STEAM programme for secondary school girls: coding, robotics, design thinking and problem-solving, with mentors who help girls see themselves as future innovators.
Target Audience
Girls in secondary school, especially from underserved communities.
Eligibility
Currently enrolled in secondary school; parent or guardian consent; able to attend the virtual Bootcamp and/or the in-person Workshop.
Objectives
Build digital skills, confidence and problem-solving through hands-on STEAM learning.
Requirements
Commitment to attend all sessions; access to a phone or computer for virtual sessions where possible.
Benefits
STEAM Bootcamp and Robotics Workshop, mentorship circles, learning materials and a certificate of participation.